
We’ve done this in order to get you into games faster, rather than making you wait when a more suitable matchup isn’t readily available.

Due to the relatively low Tech Alpha population, however, we’ve configured the matchmaker in such a way that it currently allows arranged and random teams to play against one another if an opposing team with a similar-sized party could not be found. We feel that better games generally come from matching arranged teams with one another, and random teams with other random teams, and the Heroes matchmaker actually prefers to create games this way. Though random teams can and do win against arranged teams, our win percentage data shows that arranged teams generally have a slight advantage over their random counterparts.
#HEROES OF THE STORM MATCHMAKING BROKEN FULL#
We’ll keep improving on this aspect of the Heroes matchmaker so that you’ll continue to receive well-balanced team compositions as often as possible whenever you queue for unranked matchmaking.Īrranged teams, or a group of players who enter matchmaking as a full party, are often able to better coordinate, communicate, and execute strategies than opposing random teams, which are teams made up of individual players grouped together via matchmaking. We’ll be keeping an eye on this rule to get a feel for how it impacts matchmaking, and may make adjustments to it in the future. So, if a party has spent six minutes or more in the matchmaking queue, the rules may be broken in order to find a match.

We aren’t finished, though, and throughout each testing phase we’ll continue to improve on the work we’ve already done in order to bring you the best matchmaking experience possible in Heroes of the Storm. We’ve taken the lessons we learned from StarCraft II and are improving upon our work there so that we can bring that same level of quality in matchmaking to Heroes. Having to account for 5v5 play, as well as the variety of roles a player can fill in Heroes posed a whole new set of challenges for us in terms of matchmaking. Unlike StarCraft II, which is largely focused on 1v1 play, Heroes of the Storm is a team-based game.

We learned a lot while we continued to build and develop the StarCraft II matchmaker, and we’ve been pretty happy with that system’s ability to provide very even matches overall throughout the years. Our primary goal with Heroes of the Storm matchmaking is very similar to the one we had with StarCraft II: To provide skill-based matchmaking that offers very even games in which players win around 50% of the time.
