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Shillelagh 5e
Shillelagh 5e














Mirror Image is a great defense mechanism that doesn't require concentration and Misty Step is teleportation.ĭispel Magic, Remove Curse, Elemental Weapon, Aura of Vitality That means Hold Person, Suggestion and arguably Darkness which can turn encounters around, are worth losing concentration on Hex/Bless. Invisibility, Suggestion, Mirror Image, Hold Person, Misty Step, DarknessĮxception to the concentration rule: encounter breakers.

shillelagh 5e

Heroism and Armor of Agathys both clash with your innate temp HP generation.Ģnd Level (Warlock + Paladin) Recover 2 slots per short rest Command also scales! Don't take any Detect spells as you don't have ritual casting from Paladin and Book of Ancient Secrets doesn't let you cast rituals from known spells from other classes. I don't want to take up concentration from Hex/Bless so Charm Person and Command are good ways to instigate control without losing concentration. Hex, Charm Person, Command, Bless, Arms of Hadar Vicious Mockery and Sacred Flame are some nice saving throw based cantrips with bonus effects for when Eldritch Blast is having a hard time breeching AC and the creature has a lower DEX or WIS saves. Minor Illusion is subject to DM fiat sometime (mine just ignores its effects.). I like Mage Hand and Prestidigitation for their utility. The rest is up to you, just note that you might lose concentration on Hex if you choose a cantrip that requires concentration. Shillelagh, Eldritch Blast, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Vicious Mockery, Mending, Light, Guidance, Dancing Lights, etc. Remember, you also can also use any spell slot for Divine Smite which deals 1+lvl d8 (and 2+lvl d8 at Paladin 11). Personally, I prefer spells without concentration so I can keep up Hex with just one spell slot. Warlock 3/Paladin 11 - This is the core of our build On the other hand, I can also see a case for using GOO Pact to utter mental Commands and Suggestion. Thus, I think Fiend Pact is probably your best bet as having a temp HP buffer in melee will prove very useful.

shillelagh 5e

As a result, you probably won't be getting more than the 1st level Warlock Patron feature. Since we need such a high Paladin level, we won't be seeing much of Warlock if we want to play at a reasonable level (sub 17th). Additionally, this doesn't hurt our Action Economy either as it only conflicts with the transfer of Hex (which shouldn't be occurring every turn). Now we actually outdamage Eldritch Blast. We can get one more attack in with Polearm Mastery (works with staffs!) for 1d4+1d8+2+CHA damage using the bonus action attack (yup, the Dueling Feat applies to this attack as well). Assuming your CHA is about +3 or +4, this is reasonably matched. Eldritch Blast with three rays deals 3d10+3CHA or 16.5+3CHA. So by the end, each attack should deal 2d8+2+CHA (11+CHA) damage and you can attack twice for 22+2CHA DPR.

shillelagh 5e shillelagh 5e

Here's the kicker: this build arguably works better if your DM makes you an Oathbreaker.

#SHILLELAGH 5E MOD#

But which martial class to choose? Well one of them has CHA as a secondary stat, adds CHA mod to saving throws at 6th level, has the Dueling Fighting Style, and makes each attack deal 1d8 more damage at 11th. That means we have to multiclass a 5th level martial class for Extra Attack (sorry Rogues, your Sneak Attack doesn't work with a staff). We can't get the Thirsting Blade Invocation since we didn't take Pact of the Blade. If we want our wooden stick to keep up with a ray of force, it needs to scale. (Note that we can't use Magic Initiate because that'd force us to use WIS which isn't very synergistic across melee classes (a monk still makes unarmed strikes with DEX/STR so Shillelagh would only half solve their MAD). It turns our spellcasting stat into our attack and damage stat! Great, we can get it using Pact of the Tome and now use CHA not just for Eldritch Blast and spells but also our melee attacks. Thus, we look to the key behind our build: Shillelagh. Eldritch Knight is probably the only class that has access to that many ASI but let's be honest, trying to maintain decent stats in all those areas is difficult. You want STR/DEX for attacks, CON to not die in melee, and a spellcasting stat. The most difficult problem for me when I want to play a Hex Blade has got to be MAD.














Shillelagh 5e