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X3 albion prelude tuning container
X3 albion prelude tuning container













x3 albion prelude tuning container

For example I can easily locate the dynamic address for. + x1: int(bboxx1), + x2: int(bboxx2), + x3: int(bboxx3).

x3 albion prelude tuning container

It seems any memory address in game that is not 32bit aligned is impossible to find a pointer for. I'm having a lot of trouble trying to find some pointers in X3: Albion Prelude. The lack of plots is a bit of a downer a PHQ would be nice, and rumor is Egosoft will be adding one eventually. Posted: Thu 12:15 am Post subject: Help needed with a 'dynamic' register X3: Albion Prelude 3.1. So you shouldn't be seeing any more of those "Your Teladi Phoenix has been destroyed by a Pirate Kestrel in Tears of Greed" messages. OOS (Out-of-Sector) combat has also been rebalanced to make it more in-line with in-sector results. So I was flying my kestrel the other day, near the southern gate of Hatikvah's Faith, and suddenly I see a crate drifting in space claiming it contained 'engine tuning', as if there was a tiny little spacefly mechanic named Marcus inside of it. The bonus pack adds a few essential scripts, namely the Satellite Early Warning network, which will alert you to any hostile ships in a sector and the Station Building Service, which allows for easy complex construction (no spaghetti-plexes) and out-of-sector station construction. Press enter and the sector map will open.

x3 albion prelude tuning container

For example, open the universe map, type "B" and Belt of Aguilar and Black Hole Sun will highlight, type "L" and Black Hole Sun will be selected. Also, in the universe map, you can drill down a sector name by letter. The biggest change for me, personally, is the sector/universe map now uses more screen real estate at higher resolutions.















X3 albion prelude tuning container